![]() Submissions should be of interest to the entire subreddit, and allow for all users to participate in good faith. ![]() Simple questions, requests for game/hardware recommendations, and tech support requests in the stickied Help & Questions Megathread, /r/Playstation, or Discord.Racist, sexist, homophobic or transphobic comments and other forms of bigotry will not be tolerated and will lead to instant bans. ![]() Remember the human - treat your fellow redditors with respect, follow Reddit’s Terms of Service, and avoid trolling, console-warring, and generally toxic behaviour. The Future of Gaming - Post Discussion & RoundupĬlick here for detailed rules & policies.The Future of Gaming - Discussion & Video Collection.kind of like JustaShyDogs/Pudding's secretly but frequently played All-Stars Racing Transformed. But I thought this one would at least provide a unique take on the formula. But yeah, I was hoping for a different turn out not every game has to be as good as Mario Kart 8. It was kind of like Mario Kart, but you had to decide when and where you used powerups to propel yourself into and retain first place - (I think more recent Mario Kart inerations have fine tuned this aspect,) but back in the day, Chocobo Racing really did feel like a Battling Kart RPG (I was hoping this sequel was going to focus more on and expand upon this aspect, but unfortunately it doesn't sound like) Years later, I went back and bought the original once a friend told me that if you beat the storymode 11 times you'd eventually unlock the dude from the NES game 3D-World Runner as a playable character. Tracks were somewhat uninspired, and most of the abilities in storymode were kind of useless, but the tighter focus on cornering, stealing, upgrading and deflecting magical attacks during races, made this a really interesting rental back in the day. The original Chocobo Racing was kind of an interesting/middling 3rd party kart racer. Dudesoft and I have talked alot about the original alot and thought of maybe turning sonic kart robo blast 2 it into an RMN kart racer at some point, if it has a decent enough track editor. I haven't seen the full game in action yet, but there's a really cool 64 player elimination mode that'd I'd like to try out at some point. ![]() You knew what you signed up for Steveee! lol, I guess I should've expected this. EDIT: I'm kicking myself for not adding Ollie Ollie World, I should've grabbed that instead of Ever Crisis. but like, if Sonic Forces is anything to go by - open world, but a very middling open world Sonic game. And I feel like this distinct change in focus, might be the reason why we don't get games like Sonic Mania anymore? Either way, Sonic Frontiers is a risk. It's been a very middling affair - in fact I remember on PS2/PSP Genesis Collection, (2000-ish) there's this interview with one of the developers where he talks about modern Sonic the impression I got was that, they didn't want to make "good" sonic games, they're more concerned with continuing to make Sonic, a marketable character, something that kids could enjoy and can be seen in TV shows, films and toys, alongside the games. Sonic Secret Rings, Sonic Black Knight, Sonic Unleashed, Sonic Generations, Sonic Lost World, Sonic Boom. I mean it's not 2006 anymore, but like, Sonic Heroes, Shadow the Hedgehog. Author=Darken I'm surprised Sonic Frontiers hasn't been put up for bid because while Sonic Team doesn't have a great track record reviewers do love open world games no matter what (almost).All I could think of was Sonic 2006.
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